From my sons, I received the following:
- the second expansion to Munchkin Cthulhu
- Little Debbie's version of Twinkies
- two decks of Yu-Gi-Oh cards
- two really awesome greeting cards about farts
- Munchkin Cthulhu 3: Unspeakable Vaults - This purchase means that there are only three fragments of the Munchkin franchise that we do not own: Munchkin 6: Demented Dungeons, Munchkin 7: More Good Cards and the one my wife & I really want, The Good, The Bad, and the Munchkin (western themed game). We are marketable that way. Hmm. I never noticed the similarity of "marketable" and "mark" before. We even have the new 'boosters' "Fairy Dust" and "Waiting for Santa", although the boys don't know it yet!
- Little Debbie snack cakes - This was a very thoughtful gift from my oldest, but the story behind it pisses me off; see my supplemental post on the subject.
- Yu-Gi-Oh - My sons each selected a pre-built YuGiOh Structure Deck for me from their vast collections. This way, I have two decks with which to practice my combat gaming. I'm up against two experts here, so this gift is a very gracious gesture on their parts. They want to make it easy for me to join in their hobby; I love it.
For me, Father's Day wouldn't be complete without a couple of bad horror movies. I treated myself to the newest episodes of Doctor Who, which, this season, is falling deeply into the abyss of suck. I also took in the scifi time warp movie Triangle. It was better than I expected, once you accept the fact that it's about a temporal anomaly, and therefore not likely to stand up to plot scrutiny. I also watched American Psycho 2, but I really don't want to talk about it.
My other Father's Day pursuit is the new RPG, Icons, by Steve Kenson, published by Adamant Entertainment. Kenson created this game to fill a void in the current array of superhero roleplaying games. While there are several great game systems out there for supers roleplaying (namely, Mutants & Masterminds), there weren't any games out there to address the need for "pick up" gaming - being able to roll in with friends and spontaneously play a superhero RPG.
Icons fixes this. Steve Kenson based this game on elements that he liked from all the various older games from the 80's and 90's. The thing I like best are random character generation and roleplaying Aspects (taken from the FATE system). I'll probably wax more poetically on this in the future, after I have a hard copy of the new game.
Now reading & drinking: Bimbos of the Death Sun and Legend Brewery's Brown Ale
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