Monday, June 15, 2015

Dungeon World comes to an end

My gaming group finished a Dungeon World campaign this weekend. The game started as a 3-4 session “one shot” in between other games. A year ago. Once my group got a taste for Dungeon World, they didn’t want to stop, and I have to say, it was an awesome ride!

This game helped bring about some of the most fun, action-filled storytelling I’ve ever experienced at the gaming table. The game system meshes really well with my GM-ing style, and that led to a free-flowing, spontaneous game.

The last session culminated with the PCs taking the fight to the dragon on his island, rather than waiting for it to come to their city. There was blood. Monsters were slain. The dragon died, but only after it had two of the heroes in its mouths. A PC died…momentarily. An encounter with this deity at the gates of the afterlife brought him back to the land of the living.

The rising of the morning sun brought a relief from the dragon’s tyranny to the land. And with it, future tales of the heroes. The last action the players took in this game was to describe what happens to their characters next…after our campaign has ended. Here are their tales:

Cassius (human fighter) — Undergoes his former squire Olam’s purification ritual to remove the ghoul taint that has cursed him for recent months. Afterward, he quests for redemption in the eyes of his god, Pelor. He hopes to one day become a paladin again. He also patches up relations with his parents and sister, who were still angry at him for killing his brother.

Dingo Barkley (kobold sorcerer) — Spends a few days relaxing with his sixth wife (of eight), Kimi at the tower that that the heroes turned into a bed & breakfast. After that brief vacation, he leads his people to colonize the volcanic island that was the dragon’s lair. From there, the kobolds wage war on the evil grey dwarves in the mining town of Rockbreak, hoping to drive them out and reclaim the mines for the good peoples of the island.

Nephidor (elven fighter/priest) — His brush with death was curtailed by his god’s intervention. In trade for his continued life, Nephidor pledged himself into the elven god’s service. With nothing but the clothes on his back and his heirloom sword, he leaves the island to enter into Tethryn’s service as the god’s agent in the world.

Cain (elven barbarian) — Returns to wandering the island continent, doing good deeds and punishing the wicked. He seeks out his brother, the druid Menoliir.

Menoliir (elven druid) — In the weeks after the death of the dragon Axstalrath, rumors spread of another red dragon seen in the skies over the land. Somewhat smaller than the evil dragon, but no less fierce, this dragon is identified by its bright green, spiky mohawk. Some people say that the dragon has a rider – a barbaric elf who looks a lot like the hero Cain. The two travel the countryside protecting travelers on the dangerous roads.

So, gang, care to share some of your favorite moments from this game? Use the comment form below.


Saturday, October 13, 2012

Review: The Fifth Science Fiction Megapack

The Fifth Science Fiction Megapack from Wildside Press is a collection of 25 “modern and classic science fiction stories.” It’s also the first of Wildside’s megapacks that I’ve read. At a very affordable price of $0.99, it’s hard not to like. In fact, I only have one negative thing to say about this ebook: The cover art doesn’t really fit the contents. I’m sorry to have to say that; I know the kind of effort that goes into choosing cover art. The floating astronaut connotes, to me at least, tales of hard science fiction – rocket ships, spacemen, and hard science. While the hard stuff is certainly represented, this collection is much more than that in scope.

Ranging from the opening tale of how robots learn emotions to the story of a retired super heroine’s legacy, to the tale of how the grooming of a planet’s cultural development failed, every story is fresh and different. There’s even a good Nazi story, sort of. I finally understood what this collection is all about when I read Peacemaker by Gardner Dozois. It is a dark tale about a bleak and depressing future. When I finished the story, at first I wondered why the editors chose to include it here and not in one of their horror collections. My very next thought was, “Well, it would make one hell of a good episode of The Twilight Zone.” And that thought can be applied to most of the stories here.

The stories are excellent choices for a wide audience. Overall, this ebook is a steal at only a dollar, but more importantly, it’s well worth the read. Now I’m off to read the Cthulhu Mythos Megapack (which I purchased while reading this one), and then I want buy the Macabre Megapack.


Now reading: Necroscope III: The Source by Brian Lumley

Thursday, October 13, 2011

New game: Love It! Hate It! by Patch Products


September through December is the annual Million Minute Family Challenge sponsored by Patch Products. The MMC is an organized effort to increase game playing (and therefore social time) amongst friends and families. As a family, we’ve been participating in this event for the past three or four years. Of course, we’re a pretty game-intensive family anyway, but this event gives an excuse to throw our family-time into overtime. 

Patch Products makes games and activities for families and younger children. They really don’t have many games that interest us, since our boys are older (preteen) and we specialize in niche games, but the ones I've played have been great. Their newest game is called Love It! Hate It! They sent me a promo copy a few weeks ago and we finally got a chance to play it. (Technically, it was a raffle contest for members of their mailing list.)

In play, this game is similar to Apples to Apples, a game with which many people are familiar. On each turn, the active player reads a question, like “If I were a cartoon character, I would LOVE it if I were ___, and I would HATE it if I were ___.” The other players write down their answers for the two questions, trying to guess what the active player would say. Then one of the players reads out the answers to the active player, who chooses his/her favorite of each. The other players whose answers are selected get tokens (green for Love It, purple for Hate It). The first player to earn three of each token wins the game. 

The game played well. Very well. We all loved it. This game would be great with people who are familiar with each other, ie, friends and family. It would also work as an ice breaker-type party game, but in that case, players would probably be trying to be funny more than trying to target their answers to the active player. 

The game components are high quality. Rather than printed paper sheets for players to write on (like you’d get with typical party games of this sort), Love It! Hate It! provides hard plastic (ABS?) slates and dry erase markers for the players to write on. There are six of each, which is enough for a group of seven people, actually. The scoring tokens are made of the same high-quality plastic. 

The downside to this game is the packaging. It comes in a metal storage box, probably due to the box’s awkward shape. Inside the box is a cardboard insert that acts to keep the components in place, but I’m betting we’ll pitch that soon. I’d much rather have the usual rectangular card-stock box.

I am grateful to Patch Products for sending this game to me. It will go into regular circulation in our mix of board and card games and I can’t wait to play it with our friends. I encourage you to give this one a try – give me a call if you want to play!

Sunday, August 28, 2011

Gamers to be

A note from this summer's scout camp. I originally wrote this back in July, and then misplaced my notebook and forgot about it.

I'm sitting here at Boy Scout camp listening to two groups of scouts. It's late and they're filling their evening with games and chatter. One group is clustered around the central picnic tables playing poker. The other group, which I am sitting with, is cloistered off in an unused tent at the rear of our campsite, playing D&D.

I get excited listening to their play and banter. They are all new to the roleplaying, and are feeling their way through the complex ruleset. I was about their age when I discovered D&D back in the early 80's.

The ringleaders of this group are a pair of brothers who are working as camp staff this year. One of them is a member of our troop and the other belongs to a different local troop. They are both very active scouts and attend each other's scouting events all the time. I found out that they were just discovering D&D on a recent canoe trip. I did my best to reinforce their emerging hobby by telling them that I still game, even in my advanced adulthood. By the end of that trip, they had organized their first game night.

Earlier today, I was sitting here at the picnic table teaching some of the scouts in our troop how to play the card game Fluxx, when one of the brothers, with some of his gaming group in tow, walked up and asked, "Do you happen to have any multisided dice?"

I looked up with a grin and asked, "What size do you need?"

His jaw dropped in hopeful amazement. "Really?!"

"Of course I do." I went to my tent and produced a zippered pencil pouch. "Here, this is two full sets — don't lose them."

They ran off to the spare tent and the orc-slaying began. I am jealous of that gleam in their eyes. They know they've discovered something magical, but they don't quite understand it yet. They have no idea what exciting and fun times await them. Fantastic realms of imagination and stories, shared fun with friends, and late nights filled with laughs, snacks, and dice.

Now reading: Well of Ascension, book 2 of the Mistborn trilogy by Brandon Sanderson.

Sunday, May 08, 2011

Thought for the day

From my wife: "My dog doesn't recognize that I have a culinary point of view."

He's a dog. He'll eat the remnants of a 3-day old cheeseburger found on the street. All he cares is that it fits in his mouth. On the other hand, my wife is terribly underappreciated, and not just in her culinary talents. She works hard to be a great mother, a wonderful wife, and a dedicated and resourceful teacher.

Here's to her and all the other mothers out there. You can always count on your dogs to appreciate you even when the rest of us forget to. But don't expect them to eat your leftovers.

Monday, March 07, 2011

Astrological predictions and my strange destiny

Astrology. The science of interpreting how the cosmic forces of gravity, spiritual energy (and according to some, white mice) combine to predestine our actions. I believe that there are forces out there greater than us, but also that we create our own destiny. Still, I like to have a little forewarning once in a while, a leg up on what's in store for me on any given day. Today's horoscope was rather pedestrian and encouraging. Tomorrow's foretells that I'll be feeling ill due to stress and anxiety at work - that one must be a replay from two weeks ago, when it was true.

While I was pondering the boring, nondescript nature of these entries in my starry fate, I was reminded of my horoscope from a few weeks ago. It prophesied a good day for me. My energy was focused, my body and my spirit were one. My horoscope said that there were no problems I couldn't handle that day, and that so long as I maintained my focus, I would "literally turn mountains into molehills."

That's the direct quote. I know that you can't always take a horoscope literally, but in this case it came right out and said so. Talk about setting me up for failure! My initial reaction was that I'd better go out and buy some dynamite. My wife suggested, "It means you'll overcome a big problem." I said, "No, it said LITERALLY. Mountains...molehills. Alakazam!" The Force is hella big with this one, baby.

Needless to say, I did not take up mining or tunneling. I have not destroyed any geographic features, nor have I invented a powerful shrink ray. To that end, I have also not used magic or science (of any sort) to mutate tiny rodents into giant atomic monsters. This pretty much exhausts all the ways I can think to interpret that prediction, so I guess, all in all, I'm a pretty big failure as far as my destiny goes.

Now reading: still working on Dreadnought. Too many things to read right now.

Saturday, March 05, 2011

Bambi = The Walking Dead

Amazon, as we've all probably experienced, is a pretty powerful shopping site. When I look up something that I'm interested in, they never fail to suggest several other things that I might also like, based on my browsing and purchasing behavior. But they can suggest some really weird things sometimes. For example, yesterday a coworker commented on the irony of a purchase suggestion that he received from Amazon:
"Customers who purchased movies and TV shows might also be interested in this week's notable new releases on DVD and Blu-ray, including Bambi, and upcoming future releases, including The Walking Dead: Season One."

Bambi and The Walking Dead. Out of all the new and upcoming releases, this targeted email pulled those two together? We had a good laugh about the crazy robots Amazon uses to make their marketing and merchandising decisions.

But the more I thought about it, the more the connections began to form. When you get right down to it, the stories are the same: They both center around a strong and upstanding character who's world is forever changed by an external force. One faces hunters and a forest fire, while the other faces an unending zombie apocalypse. The character is forced to band with other survivors as they all struggle to find their place in the new natural order. They meet friends and make alliances, and they experience scary new changes in the world they've always known. Both stories are about the survival and growth of the characters.

So yes, from this literary perspective, these moves are actually a well-matched set. And maybe those robots at Amazon are a little smarter than we give them credit.


Now reading: Dreadnought by Cherie Priest

Tuesday, March 01, 2011

Soulless

Book review: 2011.01

Author: Gail Carriger

Gail Carriger's series came to my attention via Mighty Mur Lafferty's podcast (I Should Be Writing), I think. My wife gave them to me for Christmas last year, and they've been a delightful gift.

To be honest, I'm not sure why I liked Soulless as much as I did. It's Victorian era fantasy with a thick layer of steampunk frosting. This is good, I like both of those things. It also has vampires, werewolves, and ghosts openly existing in society among normal humans, and I don't like that. Monsters are supposed to be just that – monsters. They belong in the dark. But in this series, they are an integral part of society and Carriger has created a strong world where these 'monsters' are strongly integrated into the culture, society, and history. The setting is internally consistent, and crafted well, so I was able to forgive the things I don't usually like.

The main character, Alexia Tarabotti, is loveable because she's a misfit within Victorian society. Tall, dark complected, with a non-dainty nose and full figure, she's practically a pariah, especially compared to her mother and two step-sisters. Add to this an inquisitive mind and she's clearly doomed as a potential wife.
But Alexia has a secret. She doesn't have a soul, which really isn't as terrible as it sounds.

The author alludes that it's Alexia's soullessness that is likely the cause of her heroic nature. Soulless people are a rare species, called preternaturals, who are juxtaposed with the supernatural caste of vampires, werewolves, and ghosts. And preternaturals were historically the nemeses of the monsters. They were the monster hunters. And this puts Alexia at odds with the supernatural community.

More than the setting, which as I said, is very logical and internally consistent, it's the characters that I like. Carriger populates this silly setting with some fun characters and each one is a person unto themselves. Personally, I really want to see more of the Scarlet Pimpernellian Lord Akeldama and his cadre of spies…please Gail!

In truth, the story is as much a romance story as it is scifi/fantasy, and Carriger handles her stuff well in both courts. She does a masterful job of handling character relationships and interactions, especially the friendly ones. The characters are fun and their interactions are realistic. Characters put as much importance on society, appearance, and etiquette as they do the story at hand, and most characters have their own perspectives on the world around them. Their own motivations guide their actions, whether that is spying on the vampire hives or finding right hat or cravat for the day's activities.

The book is full of humor, full of adventure, and definitely a fun read. If Kim Harrison and Jane Austin got together to write a book, it might come close to this. My defining keywords for this book are: character, steampunk, adventure, humor, espionage, and romance; in that order.

As I'm writing this, I've nearly finished the second book in the series, Changeless. Alexia's Cinderella story has come true and this book finds the city embroiled in a panic as the supernatural denizens of London are rendered completely mortal for a day. Alexia is on the case trying to figure out the cause of this calamity.

This novel further develops the history of Carriger's setting, expanding what we know about the roles the supernatural elements have played in the past. We get more clues about Alexia's father and the nature of their species, the preternaturals. And the author treats us with some delightful new characters, including a cross-dressing, counter-culture mad scientist and a pack of Scottish werewolves. Steampunk elements feature very strongly in this story as well. Thus far, there are still no zombies, but I'm holding out hope for the third book on that note.

Changeless does everything a second-book should and it's been a fun read. I'm only about fifty pages from the end and plots are starting to be resolved, thanks to the unladylike willfulness of our heroic main character. Again, thanks to my wife, the third book is on my book shelf, and I just discovered that the fourth will be out soon. I'm looking forward to both!

Wednesday, February 23, 2011

Mathematics of parenting

Yesterday my youngest son, a fifth grader, was sitting on his bed doing homework. He's had a pretty big work load lately, so I went to check on him. He was working on his math work, finding the area of different shapes and solids.

His current problem was to find the area of a trapezoid. I said, "Wow, a trapezoid? That one looks hard." He proceeded to show me all the strategies for divining the area: "You find the area of the rectangle and then the two triangles on the ends; you could move the triangle from one end, flip it, and put on the other end making a larger rectangle; or you could turn it into a larger rectangle, then subract twice the area of one triangle."

Neat. I pursued the conversation. "It sounds like you really know your stuff. I love geometry. You know, a lot of these same principals are the building blocks of calculus, where you're finding the area under a curve."

"Oh yeah, I know about calculus. It was discovered by Sir Isaac Newton."

Oh no. My thoughts raced. Everything from 'I'm a bad parent' to 'what are these people teaching my son?!' (I know this teacher, and she's great.)

You see, the question of who discovered the Calculus is the 'Yankees vs Red Sox' debate of mathematics. As I've already stated, I fall firmly on the side of Gottfried Wilhelm Liebniz on this debate. Why I prefer Leibniz doesn't really matter, as i said, it's a long-standing debate and my allegience owes more to my schooling in philosophy, than mathematical truths. The Rationalists still remain my favorites, and since this is my blog, I don't have to be politically correct and proclaim him to be the "co-founder" of calculus.

So here I am, faced with one of my first instances of having a different perspective from my children. Next thing you know, I'll be hating on their music and telling them they need haircuts. I am happy to see that my children will grow up thinking for themselves and developing their own thoughts and beliefs.

But damn it, they'd better get this one right.


Now reading: Changeless by Gail Carriger, the second book of The Parasol Protectorate

Friday, February 04, 2011

Birthday cake & slumber party

Last weekend was my son's 12th birthday party, a sleepover with six of his best friends. Naturally, a birthday party must have a cake. My wife spent two days working on this cake. Baked it on Thursday night, frosted and decorated it on Friday night. It looked great, one of her best "normal" cakes -- she usually does character cakes based on whatever theme the boys want.

So, Saturday morning we leave to run errands (library, grocery store, etc.) and put the cake in the oven for safe keeping. Right.

After our errands, we arrive home tired and hungry. I run into the kitchen to make some lunch for the boys while wifey is doing something else. And, as you've already guessed, I turned on the oven. Five minutes later I smell something burning and run back to the kitchen as understanding dawns.

The cake is ruined. The icing has crystalized as the butter in it melted out. The wax candles have completely melted away. I just stand with my head hanging down, on the verge of tears. My son came running in to see what the outburst was all about, and bravely held back his own dismay. My wife, recognizing that she had two choices, mercifully chose to laugh rather plant a butcher knife between my shoulder blades. She's a wonderful woman that way.

So we went into Emergency Baking Mode. We've done it before, since she used to decorate cakes for fun and profit as a sometimes-paying hobby. My wife ran to the store for more gluten-free cake mixes and sugar for icing while I cleaned up the kitchen and made ready. And wallowed in quagmires of self-pity and guilt the likes of which the modern world has never seen. I mean, I felt like crap. I couldn't believe what I'd done.

Several hours later, we had a new cake. It wasn't nearly as cool as the original, but it was close.  And it was awesome. My wife remained supportive and light-hearted through it all, mostly because she recognized that she now has a free-pass for life. In my eyes, she can literally do no wrong forever.

So then we move to the slumber party. It was only slightly crazy. I was able to help entertain the boys who weren't playing video games by teaching them a couple of card games (Super Munchkin and Zombie Fluxx). I was surprised at which boys wanted to play.

Later, after pizza and cake, I led them in many rounds of Werewolf, which they absolutely loved. Again, a dynamic arose that surprised me. The one kid who was off his ADHD meds kept getting killed by the villagers (the other boys), whether they believed him to be a werewolf or not. It was a scene straight out of Lord of the Flies. He exclaimed, "Why do y'all keep killing ME?" And one of the younger boys replied (bless his heart), "Because you're being annoying." And the kid took it to heart. He made a strong attempt to settle down. It didn't work very well, but he was trying.

Then later, he asked if HE could lead the next game and began looking over the rules. Unfortunately, we never got to play that next game, because the group had already decided that they wanted to watch a movie. I wish we could've played that additional game because his over-abundance of energy would've been well-applied, and by moderating rather than participating, he would've had a leadership role amongst the group. And he would've handled it very well.

The party was a blast overall, and all the boys enjoyed it. So did I, for that matter. And I got the satisfaction of having one of the boys ask, "Where do you find these awesome games?!" The boys culminated their party with a massive pillow fight in the living room, where they were all camped out. And of course, my wife had to threaten to sleep on the couch if they didn't settle down. They were all asleep within minutes.

Now listening to: Seven Nations latest disc, Time as the Enemy

Sunday, January 09, 2011

First Saturdays - a dice-rolling good time!

We are fortunate to be able to spend New Year's Eve with friends. We eat, we drink, we play games, and we hang out with our friends. And this year ended with a bout of "American Pie" on some version of Guitar Rock Hero Band at 3:00 a.m. But we had fun, even so.

My wife and I had so much fun that we've decided to re-enact New Year's Eve on a monthly basis with an afternoon spent playing games with friends. We're dubbing the occasion "First Saturdays" and we started it this weekend. Not everyone we invited was able to make it, but that's okay. We'll do it again in a few weeks.

The afternoon's fun was composed of a pretty good mix of games:
  • Inn Fighting (where players are participants in a terrific tavern brawl)
  • Ninja Burger (delivering fast-food takeout to the most unlikely of locations without being seen)
  • The Big Idea (playing venture capitalists bringing new inventions to market and trying to make the most money)
  • Snorta (a memory game where everyone makes animal sounds - lots of silly fun and NOT a drinking game)
  • Apples to Apples (picking the best representation of a descriptive word)
  • Sorry (the standard kids board game)
There were so many games to choose from and a good mix of people. If we'd had one or two more people, we could have broken into two groups. As it was, we had a great time and the four children in attendance joined in most of the games. Personally, I'm just glad to be able to pull out some of the games we don't play very often, and also have the opportunity to play new ones. At last count, we own more than 70 board and card games, and that's not counting all of the standard fare of kids games like Life and Mousetrap.

I can't wait for next month! I also can't believe I roleplayed and board-gamed in the same week. It's starting off to be a great year!

Now reading: Gail Carriger's Soulless

Monday, December 27, 2010

Christmas is over, Charlie Brown

It ended today, around 2:00 pm, amidst a game of Yu-Gi-Oh. Attitudes manifested and words were exchanged. By the end of the scene, one son was in his room, grounded for the rest of the day and the other was sitting on the couch in tears, upset by the way his younger brother had treated him out of frustration.

My wonderful wife, who did NOT lose her temper during the episode, began to debrief with the older (11 years old) sibling. They discussed how the younger brother (10 years old) sometimes had problems treating others with respect and ran his mouth without the benefit of a Common Sense Filter. That dear friends is life with ADD, and I assure it that it is harder on the boy than it is on us, because we believe in consequences.

Anyway, my wife became concerned and brought the conversation to my attention because the older son was describing, in detail, how to go about disposing of the body. His younger brother's body. She became a bit alarmed, but I reassured her that all young boys & men considered thoughts of this sort, especially if they were the type NOT to assault their fellow human beings in idle retaliation. And that the subset of those young boys & men who grew up to become serial killers was quite small indeed. Now please leave me be so that I can return to watching my Texas Chainsaw Massacre and Saw marathon.

Actually, I was watching a documentary called Big Rig, about the life and culture of the American truck driver. It was quite accurate and well done, although all of the subjects in the movie were quite upset with the government and their taxes, fees, and fuel prices. The film was made in 2007, during the height of our country's unreasonable fuel prices. Great documentary, I highly recommend it. It brought back many sights, smells, and experiences of my childhood. I practically grew up in cab of an 18-wheeler.

Several hours later, I am happy to report that the younger sibling is still alive, albeit subdued after a long nap. The older sibling has for the most part moved on after the dispute.
Now reading: Pax Romana by Jonathan Hickman

Monday, December 13, 2010

Game review: Family Business

Family Business is a fun mobster card game. Each player has a mob "family," which are card sets made up of real-life gangsters and robbers. The idea is to keep as many of your gangsters alive as possible, while trying to kill the gangsters belonging to the other players.

Meanwhile, everyone is playing action cards to 'finger' other players' gangsters (pointing them out to the authorities), trying to kill those who have been fingered, and trying to rescue their own gangsters from the line up.

As gangsters are fingered, their cards are played in a line up in the center of the table. Eventually, due to card play or after a certain number of gangsters are placed in the line up, they start getting killed (and removed from play), at a rate of one per turn. Since the execution happens at the front of the line, a gangster's position in the line is important.

We found this game to be very intense and game play became almost cutthroat as players tried to gun down opponents' gangsters while keeping their own gang out of the line up. I suggest this game as a good way of channeling the competitive players in your group. I enjoyed this game a lot, but it took a little while to learn. Meaning just a few minutes. I suggest playing a practice game just to get familiar with the different cards and eb and flow of game play.

Now drinking: Saranac's winter sampler, where I'm reminded again that Saranac makes a bitter stout. The copper ale is good, but the rest of the box is mediocre.

Saturday, December 11, 2010

On Geckos and Persuasive Maneuvers

GeckoTime.com has great info & photos.
As my wife and youngest son were leaving school the other day, they ran into another teacher and her pet albino gecko. No, I don't know the circumstances, maybe the teacher was taking the gecko for a walk. She took the time to let my son pet the beast, and told him a few things about taking care of geckos.

"His skin feels like chicken flesh. Is he cold?" No, that's just his skin. 

She told them that she also has another gecko, but left him in the tank because "he's the mean one." It hisses at people and doesn't like to be touched. The teacher went on to explain how it once lost a fight with a dog and was still angry about having to regrow a leg and part of its tail. I'm guessing that it probably started the fight. 

Naturally, when they came home and told my other son and me about this awesome gecko, the conversation quickly got out of hand. The boys lined up and faced off against us on the scrimmage line, in a verbal game of football. The potential gecko was the figurative ball that they attempted to move down the field to the goal line of our home. They began their drive with a listing of those attributes that make geckos great pets:

They're cute. Five yard gain.
They're friendly. Incomplete pass.
They're quiet. First down.
They're easy to care for. Gain a few more yards.
They eat crickets. Interception.

Penalty called: 15 yards, offense, crickets on the field. Replay the down.

My wife doesn't get along with crickets. She had a frightening encounter with a swarm of crickets invading her yoga class in college. As she lay on the floor, her consciousness floating in the aether of peace and harmony, a cricket jumped on her face, like a face-hugger attempting to implant its egg in her stomach. To this day when she encounters a cricket, she jumps higher than it does.

In a last-ditch effort to reach the goal, the youngest rushes up the middle. "You know mom, if we got a gecko, you'd only have to take care of four pets." And he doesn't even make it back to the line of scrimmage.

"Wait a minute. WHO would be taking care of them?" Incomplete pass. "And what do you mean FOUR pets??" The defense mounts a strong line.

"Well," The center snaps the ball to the quarterback. "Yes...there's the dog, the gerbil, the gecko, and the crickets." Fumble.

But wait, the ball is recovered by the offensive team as the other son jumps in for a save. "Yeah mom. And you know what? Tarantulas eat crickets too!" And that's a sack. In their own end zone.And the ball explodes on impact.


Here's to hoping Santa doesn't show up with a box of crickets at YOUR house. He's certainly not allowed to bring any here.


Now reading: Jim Butcher's new book of short stories, Side Jobs.

Wednesday, October 20, 2010

New Avengers Animated Show

Of all the other things I have to blog about, this one jumps to the front of the line. I'm sitting here eagerly awaiting the premiere of The Avengers: Earth's Mightiest Heroes on Disney XD. Forget No Ordinary Family, this series is the real deal. avngrserthsmtsthrspic.jpg image by webheadder


I got a sneak peak at the series this week when the network showed the 5-6 minute mini-episodes that serve as backstory to the real series. They serve to introduce the characters and set up the major plots for the show. And it's looking good. If you don't get Disney XD, the mini-episodes are all viewable on the show's website. Hopefully the full-length 30-minute episodes will be posted there too.

The show, so far, seems to be grounded in Silver Age Avengers storylines (Hydra is the primary criminal presence) tempered with modern influences, namely the Iron Man movies and a touch of Ultimates flavor. The characters are properly represented and characterized, and there are cameos aplenty, especially of villains.

The series is helmed by Jeph Loeb, so everything should be fine. We're in good hands with someone who knows the source material and understands superhero stories. And here, he won't be hampered by having to reach mass market audiences, the way he was with Heroes. This is pure comic book TV.

My favorite Avengers are present, namely Hank Pym and Hawkeye. Hank begins the show as Ant-Man, but I've already seen clips of him moving on to Giant Man. Hopefully they'll handle his characterization well and we'll see him quickly progress all the way to Yellowjacket and his mental breakdown.

The Avengers have always been my favorite comic book characters and super team, even years before Kurt Busiek and George Perez breathed new life into the book on their run (and as far as I'm concerned, the book ended when they left it). I really like what I've seen of this TV show so far. I can handle the modernizations they've done in the name of making the show connect more to the new live action movies and making characters a little less campy (ie, this version of the Grim Reaper is much less dorky, and Nick Fury is a black man like in his other modern incarnations). All that stuff is fine. The only negative comment I have is what they've done to Wasp. She looks a bit goofy.


Now reading: Revisiting the good stuff from Weis & Hickman - Dragons of Winter Night

Monday, September 27, 2010

Game review: The Great Dalmuti

Thanks to a friend, my family and I got to check out some new games back in the spring, and I just found the notes I made after playing them.

The Great Dalmutti is a card game about being the ruling power of the kingdom, which in this case the group of players.

Each seat at the table - not player, mind you, but physical seat - represents a player's level in the nobility. There can be up to eight players, but only four of the seats matter: the Greater Dalmuti (the boss of all), the Lesser Dalmuti (boss of most), the Lesser Peon, and the Greater Peon (the lowest rank). Game play is easy and fast. This is a game that anyone can play, even your in-laws.

Play starts with the Greater Dalmuti playing one or cards to the table in front of him. Going around the table, each player must either play the same number of cards of higher rank or pass. The round ends when everyone has passed. The last player to play cards starts the next round.

Play continues until someone runs out of cards. That player wins the round and becomes the Greater Dalmuti. Other players total the numbers on the cards remaining in their hands. Once the scores are totaled, players change seats according to their scores, lowest (the Greater Dalmuti) to highest, who is now the Greater Peon. An optional rule suggests assigning funny hats to each rank; we had fun with that too, fighting over certain hats just as much as we fought for the title of GD. Scores are summed over a number of rounds of play. Lowest total wins the game.

We had a lot of fun with this game. Its fast pace and constant change of seats made for high-energy play. Once we get our own copy, we'll devise some drinking rules. Out of curiosity, I Googled the notion and found this list of favorite drinking games on BoardGameGeek. The entry for The Great Dalmuti is kinda lame, so there's room for improvement there. I like the rules for RoboRally.

Game review 2010.01

Now reading: A book about a witch by Kim Harrison.  

Tuesday, September 21, 2010

Abraham Lincoln: Vamire Hunter

Book review: 2010.13

Author: Seth Grahame-Smith

It's finally happened. I'm reporting on a book that I didn't like. I picked up this one for two reasons: I like Abraham Lincoln, and I really liked G-S's Pride and Prejudice and Zombies. That book is responsible for creating a whole new niche of horror fiction. Most of which is completely unimaginative and likely deplorable. I say that in a most uneducated fashion. I haven't read anything else in this niche besides these two. It's a kitzchy fad that hopefully will pass soon. Having proclaimed that, I need to read a few more works in this revisionist subgenre by other authors. There are sure to be some gems out there.

Anyway, the one thing I really didn't like about P&P&Z was the writing style. But, since I read the source material simultatneously, I could see that he was mimicking Jane Austen's style, which was appropriate for that book. Unfortunately, Grahame-Smith was channeling Austen again for this book. It is written in that same plodding, overly introspective narrative style. That might have been appropriate for a period work about a teenaged girl, but it just made this story languish.

Secondly, where this story could've portrayed Abe in a larger-than-life, even-more-heroic fashion, it instead reduces him to being a victim of his lot in life. It makes out Abe Lincoln to be nothing more than a reactive person whose every decision was done as a reaction to his fear of and desire for vengeance against vampires.

The one thing I did like was the author's take on vampires. His interpretation of the lore was modern and interesting. In some ways, it was similar to Anne Rice's vampires. Hmm. For that matter, he also used a similar story framing technique as she did in Interview with the Vampire.

In summation, I was bored all the way through this book. I kept waiting for the exposition to end and the real story to begin, but it never did. It was exposition all the way through. I think the story downplayed the protagonist's potentially heroic nature, and the writing style wasn't appropriate for the era. Edgar Allan Poe makes a guest appearance; it would've been more appropriate to write this in his style. Maybe this style is the author's true form; other than these two books, I haven't read any of his other works.

Saturday, September 18, 2010

Of smoke and memories

Tomorrow I bury my mother.

I don't share much about myself, you've likely noticed that. I"m a private person and what I feel is my own. Yet, sometimes I need to express. Less than two months ago, my mother was diagnosed with inoperable brain tumors. Radiation treatments reduced her pain and other symptoms, but couldn't halt the inevitable, especially at such a terminal stage. Last week, after her final round of treatments, she went to sleep and a few days later, didn't wake up.

I wasn't close to my mother. We'd come to terms over the years and gone our separate ways. We each had our own paths to follow, and more than anyone else, I think she understood that. We understood each other.

My mother, like hers before, was of Native descent. My grandmother was the quintessential squaw: small yet authoritative. During the year that we lived with her, she taught me to listen to the water and the wind and the trees. She also taught me how to sew and quilt. Who knew the relevance that appreciation would have in my later life. My grandfather, by all accounts, was a tall, lanky, whiskey-drinking Indian. I never knew him, but attended his funeral as a young boy.

My mother was dealt a tough hand in life and did her best to live it. I think, especially in her later years, she did well. Despite her temperament. She did her best as a single mother of two. And when that didn't work, she did her best to carry on without her children, which must have been the worst of all the dark cards she was dealt.

The week before she died, we went to see her. It was only the fourth time we'd seen each other since I got married. I think she never forgave me for that, getting married I mean. It had nothing to do with my wife (despite the amount of Texas in her). The week after my wedding, she called to let me know I'd always have a room at her house in case, you know, it didn't work out. And that ...supportive... attitude never changed. Even fifteen years later.

What matters to me is that she got to see her grandsons one more time. She got to see how they have already overcome so much of their own adversities and are growing into wonderful, bright, and independent boys. She got to see her bloodline blossoming, and I hope it served to help put her at peace.

She had one rule: you never say goodbye. It was a Cherokee custom. You only say goodbye to someone once. Otherwise, it's just a temporary parting. It's one of the few constants I remember about her.

I know that my mother went forth into the next life at peace and on her own terms. She certainly deserved that much.

Goodbye Mother. I'll listen for you on the wind and send you occasional tendrils of smoke from my campfire.

Boneshaker

Book review: 2010.12

Author: Cherie Priest

I bought Boneshaker, plain and simply, because I wanted to read a steampunk novel. As steampunk, Boneshaker satisfies. There are goggles, in this case, full-on gas masks, airships, and steam-powered air generators. And it takes place around the turn of the century. So steampunk requirements satisfied.

I'd also categorize the book's setting as dystopian. It's dark, grimy, and a bit depressing. I tend to envision my steampunk as more fun, frolicky, and, well, quaint. Wild, Wild West; Girl Genius; The League of Extraordinary Gentlemen.

This book is more akin to Brave New World or Make Room! Make Room! (that's the Harry Harrison novel that the movie Soylent Green was based on - if you can read it and NOT attempt suicide, then you're doing something right). Or Romero's Dawn of the Dead. It's a bit depressing.

But that's just the setting. The story takes place in a post-Civil War era Seattle. It's a dark and dismal setting that brings forth connotations of real-world coal mining country and stories like that of Matewan, West Virginia. It's grimy, and in more ways than one.

The story at its base is a mother-son redemption story. Not just redemption of their relationship, but also of their identities. The mother is the central character and, while at first seeming like the stereotypical failure as a single parent, she is quickly driven to levels of badassery as she forays into the wasteland to rescue her wayward teenage son.

Mother and son both suffer from a tainted past, borne on the coattails of the long lost husband/father. One of the central plot points revolves around his past actions and apparent demise. Heck, the current and future state of the world is a direct result of his past actions. Did I mention the zombies? The wayward teenage son sets out to determine the truth about his father. Meanwhile, the mother takes on the mantle of her father and tries to rescue the son.

This book is a great read - I read it over the course of about four days. For me, that's the equivalent of other people saying they read the latest Harry Potter book over the weekend. I read slowly and I'm a critical reader, very conscious of style and word choice, which means I read slower still. This book held my attention as Priest immersed me in her world of steam and toxic gas. I loved every minute of it.

If my praise leaves you unsure, then consider that both Warren Ellis and Cory Doctorow liked it. But then, that might not mean much to you either. In that case, go read whatever the hell everyone else is reading. I'm just trying to show you something different.

The author has a follow-up book, Dreadnought, coming out soon. It's not a sequel, but it's set in the same world. For that reason alone, I'll be reading it too.

Sunday, September 12, 2010

Countdown to Armageddon

Book review 2010.11

Author: Edward M. Lerner

Countdown to Armageddon is the front half of a new flip-book by Edward M. Lerner. The other half of the book is a collection of short stories called A Stranger in Paradise.

Countdown to Armageddon is a short novel about time travel, terrorists, spies, and love. Time travel is a topic that I hate because it's rarely done well and often creates more plot holes than it fixes. But in the hands of an accomplished sci-fi author like Lerner, it's put to good use.

I really like his philosophy of time as a linear stream with a fixed rate of speed, and his stance (in this story) that time travel cannot create divergent realities. The main character refers to that popular notion as preposterous because of the immense amount of energy that would be needed to create those realities. So Lerner very clearly sets up the premise that there's only one reality and it's very difficult to alter it. That means we're playing for keeps; no temporal take-backs. (Sort of. Time travel never plays by the rules.)

The crux of the story is about two men who take a one-way journey back through time chasing a terrorist who is armed with an atomic bomb, and who intends to change history by having the Moslems defeat the Christians back in the day. The main character, Harry, is a historian and armchair physicist. Both of these areas of expertise come into play when he is approached by Terrance, a former Interpol agent, now fellow historian, to track down the villain.

This book is also part love story. Harry's chief motivation for saving the world is his love for his wife, Julia. Sounds sappy, I know, but Harry and Julia are a great quirky couple and we get to see glimpses of their relationship and love.

Now, one thing I liked about this story is that it capitalized on an era of time that I (and likely most readers) know very little about. Taking place in the 8th century, ancient Europe is just starting to settle into its modern geo-political structure.

Because of my lack of familiarity with them, it was sometimes hard for me to keep the political groups straight. Lerner keeps the story moving at a steady pace and never falls into the trap of diverging into an extended history lesson. Just like with the main love story, Lerner only gives us what the story needs to keep moving forward.

There was only one scene in the book that I thought was unnecessary: a very short scene early in the story when Julia is having lunch with her sister. The scene is there to affirm that Julia really does love Harry and to broaden her characterization, but it's unnecessary because Lerner does a great job characterizing their relationship all through the story. She's awesome and easily worth the risk of Harry's life and future. Ah, there's that time travel thing again.

On to the other half of the book. A Stranger in Paradise is a small collection of short stories where we can see the breadth of Lerner's writing style. These stories were varied in theme and setting, and I enjoyed them all.

Overall, I liked this book a lot. I found it to be fresh and interesting, and the format allowed me to read more deeply of an author I'd never read before. I'll be looking into some of Lerner's other works. And I'd really love to see more of Harry Bowen!